Vaughn Smith
Vaughn Smith is a 3d Character Supervisor with extensive knowledge in high-end character modeling, texturing, look development, rigging, hair fx, simulation, and animation, for the Visual Effects and Real-time industries. Experienced in supervision, leading teams, bidding, working with production on deadlines, creating digital assets on a wide range of projects, and collaborating with R&D to develop new tools and workflows. He has expert knowledge in Maya, ZBrush, Mari, Substance Painter, Marvelous Designer, Photoshop, Arnold, Vray, and Unreal Engine. Previous companies and clients include Industrial Light and Magic, Ubisoft, Disney Television Animation, Tippett Stuidios, AnatomyTools.com, Lightstream Animation, and many others in the commercial and entertainment industry.
